Martin Wisniowski - NodepondRadical DeadlinesA tool to overcome the problem of “how to finish a work”.Apr 301Apr 301
Martin Wisniowski - NodepondGame-Design: How should the player die?Think about loosing is more important, that think about winningApr 171Apr 171
Martin Wisniowski - Nodepond5 Tips to keep your Game-Design Motivation up- and runningThings to remember, when a game-project gets difficultApr 71Apr 71
Martin Wisniowski - NodepondUnity-Multiplayer: Use Netcode in local Scenes, that are not synced by the NetworkManager (but use…I spend this week figuring out, how to make a Unity-Netcode app. Normally Unity-Netcode is used, to have all clients completely in sync by…Feb 17Feb 17
Martin Wisniowski - NodepondHow to overcome Indie-Game-Devs writers blockHere I share an idea, that helped me to get my (single) indie-game-dev process more streamlined.Feb 14Feb 14
Martin Wisniowski - NodepondExploring Shader Coding in GodotRecently, I’ve been diving into the world of shader-coding in the Godot-Game Engine. In pursuit of achieving professional effects and…Feb 3Feb 3
Martin Wisniowski - NodepondNotes on XR/VR local Unity-MultiplayerWe have a project on VR / XR (mixed reality) multiplayer. Our requirements are local multiplayer visible on-site and connected play. So a…Jan 24Jan 24
Martin Wisniowski - NodepondNotes on Screenshake in Game-DevelopmentHere are some ideas about a concept called “Screenshake”. This is is an expert-term for “juicing up” the play-experience, that was…Jan 2Jan 2
Martin Wisniowski - NodepondNotes about choose resolution for your (2d shooting) gameRatio is more important than resolutionDec 15, 2023Dec 15, 2023